Welcome to the Crown of the Gods FandomPlease note that this Fandom is run by players of the game. Developers from Crown of the Gods are in no way involved with the running of this Fandom.
If you want to contact CotG's official customer support system, please do so here
Please note that this Fandom is still quite new, with only 45 articles. If you are a player looking for information about CotG gameplay and cannot find it here, consider checking out the official CotG Aschendal Archives, as the information you're looking for could be found there but not here.
Crown of the Gods is an MMORTS by Gaming Addict Studios, Inc., a small group of strategy gamers striving to make a game that is not pay-to-win.
CotG features real time combat (land and naval), empire building, a robust trading system, over 18 different troop types, and 31 different building types that allow for in-depth city planning. CotG has an extensive alliance system that heavily promotes team play, online chat, and forums. The game's Beta is in English, but live servers will be in multiple languages once the Beta servers are complete. There are many different paths to becoming a Champion of the Gods: you can be a peaceful merchant, a feared plunderer, a destroyer of cities, or even rise in the ranks of your alliance and lead other players in a massive war. As the game progresses, CotG also features sophisticated automation tools to reduce micromanagement.
CotG is in Open Beta, and is currently opened up to World 09.
What Makes Crown of the Gods so different from other MMORTS games?
- CotG is not pay-to-win. The Charisma system severely limits the impact money has on the game, and a player can do very well without money at all.
- There is an end goal: Games should last less than 6 months. This isn't a MOBA, but relatively short games allow players to wipe the slate clean and test new strategies.