All troops have an attack type, attack value, and 4 defense values (one for each attack type). Artillery also have a "damage" value that can apply to city buildings, defenses, or both. Although all units can be used to attack or defend, troops are much more effective when used for their intended purpose.
All troops cost some combination of basic resources and gold. Note: Scorpions are the only unit that require stone, and no units require food to recruit.
Units have a food upkeep cost and take up Troop Slots (except for Guards).
Defensive Troops
Guard
Defensive Basic
Guards represent the law in your city. These dedicated soldiers are the first line of defence.
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day |
Enlistment Speed (seconds) |
Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Guard House |
100 Wood | 10 | 10 | 10 | 10 | 10 | - | 0 | 2 | 50 | - | - | - |
Ranger
Defensive Infantry |
Rangers are capable of slaughtering infantry units before they reach your front lines. They are valuable when defending key locations. |
|
Triari
Defensive Infantry |
The fearsome Triari are disciplined soldiers, trained to unhorse mounted riders with their polearms. They are highly effective against attacking cavalry. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 10
Training Arena |
140 Iron,
40 Gold |
10 | 30 | 50 | 20 | 15 | - | 1 | 3 | 300 | 20 | 20 | - |
Arbalist
Defensive Cavalry |
Arbalists are a terrifying foe. The deadly bolts of these ranged fighters are devastating to attacking cavalry. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 5
Stables |
150 Wood,
200 Gold |
40 | 40 | 90 | 30 | 40 | - | 2 | 10 | 600 | 10 | 15 | - |
Priestess
Defensive Sacred |
Priestesses wield powerful magics in defense of your cities. Their holy shields protect them from all manner of foes, and even reflect Mystical attacks. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Temple |
90 Iron,
100 Gold |
25 | 20 | 30 | 50 | 15 | - | 1 | 3 | 350 | 20 | 10 | - |
Praetor
Defensive Sacred |
The Praetor is a mounted unit dedicated to a sacred war against magic. Their unshakeable faith protects their fellow soldiers against mystical strikes. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 6
Temple |
200 Iron,
160 Gold |
60 | 50 | 20 | 90 | 40 | - | 2 | 15 | 700 | 10 | 20 | - |
Ballista
Defensive Artillery |
An intimidating defensive weapon, the Ballista’s massive bolts can rip through any armament. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 6
Blacksmith |
400 Wood,
600 Iron |
50 | 200 | 100 | 200 | 400 | - | 10 | 25 | 3500 | 30 | - | - |
Stinger
Defensive Naval Artillery |
This small but manoeuvrable vessel packs a surprising amount of firepower. It is most often used to guard larger vessels. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Shipyard |
6,000 Wood,
4,000 Iron, 2,000 Gold |
1200 | 4500 | 4500 | 2000 | 6000 | - | 100 | 300 | 25000 | 5 | 1500 | - |
Offensive Troops
Vanquisher
Offensive Infantry |
These formidable warriors fight for glory and honour. The charge of an enraged Vanquisher has been known to send entire platoons into disarray. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Training Arena |
150 Iron | 50 | 15 | 12 | 10 | 15 | - | 1 | 6 | 200 | 20 | 10 | - |
Horseman
Offensive Cavalry |
Horsemen are heavily armoured cavalry units well suited for raiding enemy strongholds. Their powerful war horses are able to carry away large amounts of plunder if their rider is victorious. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 10
Stables |
250 Iron,
100 Gold |
90 | 40 | 30 | 20 | 40 | - | 2 | 25 | 500 | 10 | 15 | - |
Sorceress
Offensive Mystic |
Sorceresses are arcanists of incredible skill. Their deadly spellcraft is a danger to any unit, but they are also vulnerable to counterattack. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Sorcerers Tower |
50 Iron,
150 Gold |
70 | 15 | 10 | 30 | 15 | - | 1 | 5 | 600 | 20 | 5 | - |
Druid
Offensive Mystic |
More costly to recruit than the Sorcerer, these mounted spell casters make up for their extra cost with improved firepower, and can alter the flow of any battle. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 7
Sorcerers Tower |
100 Iron,
350 Gold |
120 | 30 | 20 | 50 | 40 | - | 2 | 20 | 1300 | 10 | 10 | - |
Battering Ram
Offensive Artillery |
Battering Rams can reduce a city gate to splinters in short order. Their incredible power is hampered only by their low speed. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Blacksmith |
500 Wood,
300 Iron |
50 | 20 | 20 | 20 | 50 | 250
(Fortifications) |
10 | 50 | 2500 | 30 | - | - |
Scorpion
Offensive Artillery |
These intimidating long ranged siege weapons are perfect for attacking enemy cities. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 10
Blacksmith |
300 Wood,
600 Stone, 200 Iron |
150 | 100 | 100 | 200 | 50 | 250
(Buildings) |
10 | 50 | 4000 | 30 | - | - |
Warship
Offensive Naval Artillery |
The intimidating and majestic Warship is the most impressive vessel in any navy, Especially effective against buildings and enemy defences, this ship will strike fear into the hearts of enemy sailors. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 10
Shipyard |
30,000 Wood,
10,000 Iron, 20,000 Gold |
12000 | 5000 | 5000 | 2500 | 6000 | 4000
(Fortifications), 4000 (Buildings) |
400 | 2500 | 80000 | 5 | 3000 | - |
Special Troops
Galley
Naval Artillery |
As a naval ship designed for transporting troops, the Galley does not carry the same level of artillery as other ships. However it is still effective during coastal assaults or sieges. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 6
Shipyard |
15,000 Wood,
5,000 Iron, 5,000 Gold |
3000 | 4000 | 4000 | 2000 | 2000 | - | 100 | 500 | 40000 | 5 | 1000 | 500 |
Scout
Cavalry |
These resourceful units vital to any commander. Scouts move behind enemy lines to provide intelligence, and are more effective in larger numbers. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Stables |
40 Iron,
120 Gold |
10 | 10 | 10 | 10 | 10 | - | 2 | 5 | 300 | 8 | 0 | - |
Senator
Sacred |
Senators are necessary to allow you to smoothly take over a city and claim it as your own. They also have an important role in founding new cities. |
Building Requirement | Unit Cost | Attack | Infantry Defense | Cavalry Defense | Mystic Defense | Artillery Defense | Damage to City | Unit Slots | Food /Day | Enlistment Speed (seconds) | Travel Speed (minutes /Tile) | Carry Capacity | Transport Capacity |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 10
Temple |
50,000 Iron,
100,000 Gold |
10 | 100 | 50 | 20 | 10 | - | 1 | 100 | 60000 | 40 | 0 | - |