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All troops have an attack type, attack value, and 4 defense values (one for each attack type). Artillery also have a "damage" value that can apply to city buildings, defenses, or both. Although all units can be used to attack or defend, troops are much more effective when used for their intended purpose.

All troops cost some combination of basic resources and gold. Note: Scorpions are the only unit that require stone, and no units require food to recruit.

Units have a food upkeep cost and take up Troop Slots (except for Guards).

Defensive Troops

Guard

Guard

Defensive Basic

Guards represent the law in your city. These dedicated soldiers are the first line of defence.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day

Enlistment Speed (seconds)

Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1

Guard House

100 Wood 10 10 10 10 10 - 0 2 50 - - -
Ranger

Ranger

Defensive Infantry

Rangers are capable of slaughtering infantry units before they reach your front lines. They are valuable when defending key locations.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 4

Training Arena

160 Wood 30 40 10 25 15 - 1 3 250 20 10 -
Triari

Triari

Defensive Infantry

The fearsome Triari are disciplined soldiers, trained to unhorse mounted riders with their polearms. They are highly effective against attacking cavalry.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10

Training Arena

140 Iron,

40 Gold

10 30 50 20 15 - 1 3 300 20 20 -
Arbalist

Arbalist

Defensive Cavalry

Arbalists are a terrifying foe. The deadly bolts of these ranged fighters are devastating to attacking cavalry.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 5

Stables

150 Wood,

200 Gold

40 40 90 30 40 - 2 10 600 10 15 -
Priestess

Priestess

Defensive Sacred

Priestesses wield powerful magics in defense of your cities. Their holy shields protect them from all manner of foes, and even reflect Mystical attacks.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1

Temple

90 Iron,

100 Gold

25 20 30 50 15 - 1 3 350 20 10 -
Praetor

Praetor

Defensive Sacred

The Praetor is a mounted unit dedicated to a sacred war against magic. Their unshakeable faith protects their fellow soldiers against mystical strikes.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 6

Temple

200 Iron,

160 Gold

60 50 20 90 40 - 2 15 700 10 20 -
Ballista

Ballista

Defensive Artillery

An intimidating defensive weapon, the Ballista’s massive bolts can rip through any armament.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 6

Blacksmith

400 Wood,

600 Iron

50 200 100 200 400 - 10 25 3500 30 - -
Stinger

Stinger

Defensive Naval Artillery

This small but manoeuvrable vessel packs a surprising amount of firepower. It is most often used to guard larger vessels.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1

Shipyard

6,000 Wood,

4,000 Iron, 2,000 Gold

1200 4500 4500 2000 6000 - 100 300 25000 5 1500 -

Offensive Troops

Vanquisher

Vanquisher

Offensive Infantry

These formidable warriors fight for glory and honour. The charge of an enraged Vanquisher has been known to send entire platoons into disarray.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1

Training Arena

150 Iron 50 15 12 10 15 - 1 6 200 20 10 -
Horseman

Horseman

Offensive Cavalry

Horsemen are heavily armoured cavalry units well suited for raiding enemy strongholds. Their powerful war horses are able to carry away large amounts of plunder if their rider is victorious.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10

Stables

250 Iron,

100 Gold

90 40 30 20 40 - 2 25 500 10 15 -
Sorceress

Sorceress

Offensive Mystic

Sorceresses are arcanists of incredible skill. Their deadly spellcraft is a danger to any unit, but they are also vulnerable to counterattack.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1

Sorcerers Tower

50 Iron,

150 Gold

70 15 10 30 15 - 1 5 600 20 5 -
Druid

Druid

Offensive Mystic

More costly to recruit than the Sorcerer, these mounted spell casters make up for their extra cost with improved firepower, and can alter the flow of any battle.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 7

Sorcerers Tower

100 Iron,

350 Gold

120 30 20 50 40 - 2 20 1300 10 10 -
Ram

Battering Ram

Offensive Artillery

Battering Rams can reduce a city gate to splinters in short order. Their incredible power is hampered only by their low speed.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1

Blacksmith

500 Wood,

300 Iron

50 20 20 20 50 250

(Fortifications)

10 50 2500 30 - -
Catapult

Scorpion

Offensive Artillery

These intimidating long ranged siege weapons are perfect for attacking enemy cities.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10

Blacksmith

300 Wood,

600 Stone, 200 Iron

150 100 100 200 50 250

(Buildings)

10 50 4000 30 - -
Warship

Warship

Offensive Naval Artillery

The intimidating and majestic Warship is the most impressive vessel in any navy, Especially effective against buildings and enemy defences, this ship will strike fear into the hearts of enemy sailors.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10

Shipyard

30,000 Wood,

10,000 Iron, 20,000 Gold

12000 5000 5000 2500 6000 4000

(Fortifications), 4000 (Buildings)

400 2500 80000 5 3000 -

Special Troops

Galley

Galley

Naval Artillery

As a naval ship designed for transporting troops, the Galley does not carry the same level of artillery as other ships. However it is still effective during coastal assaults or sieges.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 6

Shipyard

15,000 Wood,

5,000 Iron, 5,000 Gold

3000 4000 4000 2000 2000 - 100 500 40000 5 1000 500
Scout

Scout

Cavalry

These resourceful units vital to any commander. Scouts move behind enemy lines to provide intelligence, and are more effective in larger numbers.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1

Stables

40 Iron,

120 Gold

10 10 10 10 10 - 2 5 300 8 0 -
Senator

Senator

Sacred

Senators are necessary to allow you to smoothly take over a city and claim it as your own. They also have an important role in founding new cities.
Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10

Temple

50,000 Iron,

100,000 Gold

10 100 50 20 10 - 1 100 60000 40 0 -

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